ぐるぐるボタン・ボタンがぐるぐる回ってます(笑) ・押すと・・・??? ----------------------------------------------------------------------------------------- var b = 300; var g = 20; var loc_x = new Array( b+g, b+g*2, b+g*3, b+g*4, b+g*5, b+g*6, b+g*7, b+g*8, b+g*9, b+g*10, b+g*9, b+g*8, b+g*7, b+g*6, b+g*5, b+g*4, b+g*3, b+g*2, b+g*1 ); var loc_y = new Array( b+g*5, b+g*6, b+g*7, b+g*8, b+g*9, b+g*10, b+g*9, b+g*8, b+g*7, b+g*6, b+g*5, b+g*4, b+g*3, b+g*2, b+g*1, b+g, b+g*2, b+g*3, b+g*4 ); var button1 = document.getElementById("btn1"); var button2 = document.getElementById("btn2"); var button3 = document.getElementById("btn3"); var button4 = document.getElementById("btn4"); var cnt1 = 0; var cnt2 = 5; var cnt3 = 10; var cnt4 = 15; function func() { button1.style.left = loc_x[cnt1]; button1.style.top = loc_y[cnt1]; cnt1++; if (cnt1>=19) { cnt1 = 0; } button2.style.left = loc_x[cnt2]; button2.style.top = loc_y[cnt2]; cnt2++; if (cnt2>=19) { cnt2 = 0; } button3.style.left = loc_x[cnt3]; button3.style.top = loc_y[cnt3]; cnt3++; if (cnt3>=19) { cnt3 = 0; } button4.style.left = loc_x[cnt4]; button4.style.top = loc_y[cnt4]; cnt4++; if (cnt4>=19) { cnt4 = 0; } setTimeout("func()",200); } ----------------------------------------------------------------------------------------- ・なんのことはなくて、座標を変えてるだけです(笑) |
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