ぐるぐるボタン
・ボタンがぐるぐる回ってます(笑)
・押すと・・・???
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var b = 300;
var g = 20;
var loc_x = new Array(
b+g, b+g*2, b+g*3, b+g*4, b+g*5,
b+g*6, b+g*7, b+g*8, b+g*9, b+g*10,
b+g*9, b+g*8, b+g*7, b+g*6, b+g*5,
b+g*4, b+g*3, b+g*2, b+g*1
);
var loc_y = new Array(
b+g*5, b+g*6, b+g*7, b+g*8, b+g*9,
b+g*10, b+g*9, b+g*8, b+g*7, b+g*6,
b+g*5, b+g*4, b+g*3, b+g*2, b+g*1,
b+g, b+g*2, b+g*3, b+g*4
);
var button1 = document.getElementById("btn1");
var button2 = document.getElementById("btn2");
var button3 = document.getElementById("btn3");
var button4 = document.getElementById("btn4");
var cnt1 = 0;
var cnt2 = 5;
var cnt3 = 10;
var cnt4 = 15;
function func() {
button1.style.left = loc_x[cnt1];
button1.style.top = loc_y[cnt1];
cnt1++;
if (cnt1>=19) {
cnt1 = 0;
}
button2.style.left = loc_x[cnt2];
button2.style.top = loc_y[cnt2];
cnt2++;
if (cnt2>=19) {
cnt2 = 0;
}
button3.style.left = loc_x[cnt3];
button3.style.top = loc_y[cnt3];
cnt3++;
if (cnt3>=19) {
cnt3 = 0;
}
button4.style.left = loc_x[cnt4];
button4.style.top = loc_y[cnt4];
cnt4++;
if (cnt4>=19) {
cnt4 = 0;
}
setTimeout("func()",200);
}
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・なんのことはなくて、座標を変えてるだけです(笑)
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